AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on Android in Latin America Q2 2022
In Q2 2022, high fantasy games like Lords Mobile and Clash Royale performed strongly on Android in Latin America, with varying trends in downloads, revenue, and active users.
In Q2 2022, the top high fantasy games on Android in Latin America showcased impressive performance metrics. Here’s a closer look at the weekly trends for the top 5 games: Lords Mobile: Kingdom Wars, Clash Royale, Akinator, Coin Master, and Diablo Immortal.
Lords Mobile: Kingdom Wars
Lords Mobile: Kingdom Wars had a robust quarter with its weekly revenue peaking at around $190.6K at the end of May. The game experienced a notable increase in weekly downloads mid-May, reaching approximately 528K. However, downloads saw a significant drop towards the end of June, down to about 110K. Weekly active users also peaked at approximately 1.17M in late May but saw a decline to around 815K by the end of June.
Clash Royale
Clash Royale from Supercell exhibited strong weekly revenue, peaking at around $247.8K in early April. Weekly downloads started high at around 766K at the end of March but gradually declined to approximately 323K by late June. The game’s weekly active users started at around 30.7M and showed a slight decline throughout the quarter, ending at approximately 24.8M.
Akinator
Akinator saw modest weekly revenue, peaking at around $183 in late March. Weekly downloads showed a positive trend, peaking at around 387K in late May. The game’s weekly active users also saw growth, peaking at approximately 1.57M in early June.
Coin Master
Coin Master demonstrated consistent weekly revenue, peaking at approximately $447.2K in early June. Weekly downloads remained relatively stable throughout the quarter, averaging around 200K. Weekly active users fluctuated slightly, peaking at around 1.76M in late March and ending June at approximately 1.52M.
Diablo Immortal
Diablo Immortal, a new entrant from Blizzard Entertainment, saw its highest weekly revenue at around $175.4K in early June. The game’s weekly downloads peaked at approximately 1.86M in the first week of its release at the end of May. Weekly active users started high at around 1.3M in early June but declined to around 405K by the end of the month.
For more insights and detailed data, visit Sensor Tower.